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Wednesday, June 16, 2010

Noobs

This post has been moved to the Riskail Blog where it will form part of the over-all Worldbuilding effort on behalf of Riskail.

5 comments:

  1. A specifically Riskail take on the universal fish-out-of-water AFGNCAAP archetype. Very nice.

    I'm assume that "Where do Noobs come from?" is one of the never-to-be-answered questions of the setting.

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  2. Very cool! An excellent way to introduce new players to the setting. They aren't supposed to know anything, so all questions are good ones, all paths are there to be explored. Fun!

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  3. A nice way to intro player's to a setting with a steep learning curve--and an interesting mystery, to boot.

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  4. @Chris: There are no 'never to be answered' questions in Riskail--someone just needs to play a character who goes and finds out the answer is all. Like sailing up-river past the plague-barges to find Old Earth--this sort of mystery or loose end is left dangling there for some player to sieze upon and wrestle with and bring back the knowledge of what really is out there or over there or whatever.

    @Yanantil: Thanks. This has worked well in the past. I plan on running somehing like this at a local con next year.

    @Trey: Thanks--it's more fun to give players something to try to sort out or solve in order to get them into the setting than to jam sixteen pages of dense text down their throats. The fun part about a richly developed sandbox is that the players really can develop their characters as they play along and learn the ins and outs as they go. This approach eliminates the need to learn anything up front. And it is a lot of fun. Challenging, but fun.

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  5. @Chris: I just looked into the AFGNCAAP you provided above--interesting, but almost totally opposite what I'm doing--the Noobs in Riskail develop into specific and very real characters almost from the get-go, as they literally begin to define themselves through their choices and actions. They begin as tabula rasas and rapidly blossom into definite beings. The AFGNCAAP description seemed to suggest that such characters remained faceless and undeveloped and ultimately, that'd be quite counter to the whole idea of how I run Noobs. I really appreciate you pointing this out to me, though--I was unfamilar with it previously, and it has given me a good idea for how to do an Anti-Noob sort of thing...

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