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Showing posts with label Movies As Inspiration. Show all posts
Showing posts with label Movies As Inspiration. Show all posts

Monday, August 15, 2011

Double Indemnity

See the entry for this movie at the IMDB:
http://www.imdb.com/title/tt0036775/
Last night we went to see Double Indemnity at The Heights. This is a classic film noir study of betrayal, counter-betrayal and murder featuring Fred MacMurray, Babara Stanwyck and Edward G. Bobinson.

The dialogue was snappy, if dated in places, but then when you have Billy Wilder and Raymond Chandler co-writing the script, it's hard to go wrong.

The one really peculiar, almost Lovecraftian aspect to this movie that really stood out, but didn't ruin it by any means, was the main character's use of a dictaphone to record his confession...it was just like one of those terrible instances in HPL's fiction where the intrepid investigator into the unknown pauses to fill out his journal, complete with the Monty Python-esque 'Aaarrgghh!' at the end.

But this wasn't a hard-boiled re-telling ofThe Diary of Alonzo Typer, by any means.

Thankfully.

Of course, if the femme fatale character that Barbara Stanwyck played had been swapped-out with Lavinia Whateley, well, that would have taken things in an entirely different direction...one that would be a great deal of fun to see explored.

Film Noir and Lovecraft go together really, really well. The Trail of Cthulhu rpg seems to lend itself to exactly this sort of mash-up. We're seriously considering picking it up and running a game or two of crack-pot film noir inspired eldritch madness...

Monday, April 25, 2011

Ultimate Warrior: Yul Brynner, Fighting Man


The Ultimate Warrior, no not the wrestler, the post apocalyptic Yul Brynner movie from 1975, is based on a global pandemic wiping-out most of civilization. Not nukes. Not aliens. Not even intergalactic weeds (triffids) or any weird alignment of the stars allowing unspeakable horrors to trot forth and take back what was originally theirs. Nope. It was disease. Pathogens. Tiny little things--not the nasty, demented necrotic stuff that Needles has been unleashing on the world lately.

Maybe that doesn't seem all that exciting to you, the world going kaput due to a bad case of the flu, a modern day repeat of the Plague. It might have happened in 2009. It nearly happened before in 1918, 1738, and 1349, just to point out three quick examples. It's the little things in life that can kill you. Really. Horribly.

I won't even get into all the Cholera Pandemics that have tried to waste the human race.

The Plague, the Black Death, is enough to scare the willies out of anyone. We still don't know for certain just what did all the damage and death-dealing during the three different outbreaks that took place during the Black Death--many people will tell you that it was the Bubonic Plague, but that's not necessarily the case. There are several different theories about what caused the Black Death. We might never really ever find out for sure, until it's to late and we're caught-up in a global pandemic that leaves us with a post-apocalyptic world of angry scavengers in dirty polyester and utopian-greenhouse hippies.

Too bad Yul Brynner is gone, though. Damn cigarettes.

He would be someone to have on your side.

But this movie has Yul Brynner and it has some really nicely done knife-fighting scenes like this one:


That's a Fighting Man. Period. Yul Brynner kicks butt with the best of them. And he shows you what a real Fighting Man is supposed to be like--one really bad dude you don't want to cross, or else you'll bleed out in the dirt like the douchebags that got it into their pea brains to try and attack a group of post-organic hippies under his protection. Bad choice. Real bad choice.

Post Apocalyptic Games need a Yul Brynner Rule or something. He could take on an army of talking apes with one hand tied behind his back. And he'd kick all their butts. With a malevolent smile that only Lee Van Cleef can come close to matching.

Saturday, April 16, 2011

N is for Nuclear Nightmares


Nuclear Nightmares. Ever since the close of WWII the dread of a potential nuclear war seized the collective imaginations of people everywhere. Literally everywhere--this was a global nightmare that had been unleashed. One that could strike anywhere, at any time and even if it didn't directly blast you to cinders, it would rain down toxic, radioactive dust across all the world. Scary stuff.

Nevil Shute's On the Beach is one of the grimmest and most depressing stories ever converted into a movie. Even Gregory Peck and Ava Gardner couldn't breathe life into the slow-motion despair that just keeps accumulating like fall-out until everyone is pretty much dead.  Don't take that the wrong way; it's a good movie. But the subject matter isn't fun, nor should it necessarily ever really be fun. Radiation doesn't give you super-powers or extra-limbs. It gives you cancer and kills you. And everything else affected by it. But that's depressing and not much of a basis for a role-playing game. Unless you're into post-modern nihilism as some sort of theme. Blech.

Here is the last ten minutes of the 1959 movie:

Depressing isn't it? But well acted and memorable. Unlike the remake...

Anyhow.

Stanley Kubrick probably nailed the definitive Nuclear Nightmare with Doctor Strangelove. Everyone has seen the classic scene...

Riding the Bomb


A (sort of) Survival Plan


Precious Bodily Fluids


Oh shoot, you can watch the movie for free over at Veoh.

But one of the best Nuclear Nightmares, and one that tends to get overlooked or forgotten is Colossus: The Forbin Project from 1970. The movie is based on the 1966 novel Colossus, not by a man named lear, but by Dennis Feltham Jones. Colossus is the first of a trilogy. Unfortunately it seems that the three books are currently out of print, but you can get a good idea of what they are like/all about by checking the Wikipedia entries for each of them:
Colossus
Fall of Colossus
Colossus and the Crab

You can also watch most of the movie via Google Video:


...unfortunately this version of the movie is incomplete.

It's enough to give you some ideas. It certainly influenced a few of the Nuclear Nightmares that followed. There's not that much action, but the opening sequence with Forbin sealing-up the Colossus installation is very memorable and a great intro-piece for Mutant Future games. Just imagine what it might be like to try to break into that place in a few decades or centuries after a nuclear war or alien invasion?

There is talk of a re-make, but unless they blend all three books into one big story, it probably won't do all that well. Doing a story set after a war that finally cripples Colossus/Guardian and leaves humanity teetering on the brink of extinction--that could be interesting. The second book is far more intriguing than the first one, especially because it takes things farther and explores the repercussions of a mega-computer taking over the Earth and instituting a very Orwellian-esque World Government. We'll see if it ever does get re-made. Maybe SyFy will do a knock-off version.

What's your favorite Nuclear Nightmare?

Sunday, January 16, 2011

Thursday, January 6, 2011

Go Go Godzilla

Legendary Pictures Meets Godzilla
Legendary Pictures has the rights to make a brand new 3-D Godzilla movie, which they have named Godzilla 2012. In honor of Godzilla's impending re-visioning for American audiences, we thought that it'd be fun to interview one of the leading experts on all things Godzilla, the one and only Chris Nigro, creator and curator of The Godzilla Saga website.

OSH: Chris, could you tell our readers a little bit about yourself and your interest in Godzilla?

Chris N.: I have been a lifelong G-fan who grew up loving all aspects of sci-fi, horror, and fantasy, and my interest in the dai kaiju eiga sub-genre of sci-fi was always a major part of this. I never failed to catch G-films and other kaiju-films--Mothra, Gamera, the one-shot wonders like Reptilicus and Gorgo, you name it--whenever they were rerun on TV, I made a point to catch them. My grandmother often used to watch these kaiju-films with me, and her minor interest in this sub-genre spiked as a result of having a grandson who always asked her to sit and watch these great movies with him (to this day, we continue to have movie days together, and just the other day we sat and watched Iron Man 2 together). Also, my grandmother worked as a secretary for local branches of film companies who would do business with the smaller independent companies who used to release G-films in the U.S., so she would always let me know when these movies would be released and would often bring me press books and other memorabilia that she acquired from the industry. She took me to see some of these movies on a few occasions herself, while on other occasions I went with my mother. This interest in dai kaiju eiga never died down, but remained in full force as I "matured" (a pretty loaded word when applied to me, haha!), and ultimately the advent of the Internet gave me the opportunity to at last share my own thoughts with the world on everything about Godzilla. As a result of this opportunity and desire, The Godzilla Saga was born.

Anyone who has any interest in contacting me about Godzilla, be it to comment on any of my material on the site or to submit to my guest section, can contact me at g_saga_admin(at)fastmail(dot)us.

OSH: So you've been a Godzilla fan for a while now...

Chris N.: The first G-films I ever saw were from the era of the late '60s when he had a rather ambiguous relationship with the human race, along with the often less than fondly remembered movies from the '70s decade where he was depicted as a bona fide giant super-hero.

OSH: Godzilla as a Super Hero--that seems to be a pretty strange notion, at first, but it really did take off in the Seventies. Godzilla went from destroying cities to saving or protecting the human race. It's an intriguing concept, certainly.

Chris N.: I not only thought the concept of gigantic monsters that were capable of obliterating entire cities with a single day's rampage was a fantastic concept that really gave me story ideas and inspired me creatively, but I identified with Godzilla during his decade long 'super-hero' phase for the same reason I identified and also had a lifelong fascination with fictitious larger-than-life heroes like Superman, Batman, Spider-Man, and Captain America. They represented all that I wanted to be, the ultimate potential of myself and the entire human race, and the then super-heroic Godzilla (and Gamera) increased the already large scale of these heroics a hundredfold.

OSH: But Godzilla wasn't always a Super Hero...

Chris N.: When I finally saw the first G-film, I was surprised at the way Godzilla was depicted within, as I finally learned that he was initially intended to represent something far different than an intelligent and heroic defender of humanity with a human-like sense of moral justice. He was, as Tomiyuka Tanaka, the late co-creator of Godzilla and producer of the first film and the Showa and Heisei Series that branched out from it, once described him, "the sacred beast of the apocalypse." He was destruction incarnate, a seemingly mindless if cunning engine of extraordinary destruction, nature's volatile revenge on the human race for unleashing the atomic bomb on the world, a modern personification of Biblical monsters of incredible destructive power like Leviathan and Behemoth. In fact, if you read the Biblical descriptions of those creatures of towering might and majesty, they are so similar to Godzilla and others of his 20th century pedigree that it can be cogently said that dai kaiju had antecedents in legend just as popular cinematic monsters like werewolves and vampires were born out of rich legends in folklore, and man-made monsters like the Frankenstein Monster , who likewise had folkloric forebears with the legends of the Golem and homunculi. Godzilla and other kaiju are Leviathan updated for the modern world. This is what he was initially intended to represent, a force of nature that with every rampage makes it clear to human beings that they are not as immune to the wrath of nature as they like to think, and that they are not the most powerful living things on the planet, an incredible and deadly lesson in humility for our species.

OSH: That's one of the most intriguing things about Godzilla--how he has morphed over time from the embodiment of nuclear devastation to a protector-figure and back again to a gargantuan engine of destruction. The archetype that Godzilla expresses isn't totally nailed-down just yet. It's still a bit ambiguous, much like people's attitudes towards nuclear power...

Chris N.: After Godzilla gradually evolved into a super-hero character, the Showa Series met an ignominious end, and when he finally returned to the big screen, and to the comic book medium via Dark Horse and then IDW Publishing, his original nature as a creature who breeds devastation with every step he takes was restored, seemingly forever. Sometimes he may still battle and defeat other kaiju that present a threat to humanity, but only because these other creatures wandered into his territory, or attacked him first. Humans and their entire vast infrastructure mean no more to him in his classic incarnation than the ant in the field means to humans when they are going about their regular business. Godzilla is a clear protest to the misuse of nuclear power, as his attacks on humanity would have been far less frequent had the presence of nuclear facilities not been as numerous. The Japanese know this all too well, as no other culture on Earth currently can, and Godzilla was clearly intended in his classic incarnation to personify the dreaded atomic bomb dropped on Hiroshima and Nagasaki that ended WWII. It ended a war, but at what price? Godzilla was initially created to ask that question in a somewhat disguised manner, something the sci-fi genre in general is very good at doing.

OSH: It's not just some guy in a rubber suit stomping on models. There's a lot more going on with Godzilla than just mindless carnage and mayhem.

OSH: You've been working for a while now on a Godzilla Movie Timeline, as well as a Godzilla Event Timeline in addition to your work on the Warrenverse and WNU. Could you tell us a bit about this project? Why three different chronologies? How does this tie into the Wold Newton Universe (WNU)?

Chris N.: Another popular sci-fi concept I have always been fascinated with for as long as I can remember--yet another one with an actual basis in quantum physics--is the idea of alternate timelines, realities both similar and different from each other where multiple versions of various characters can exist independently of each other, with histories that can be an endless amount of variations of a single basic premise that allow for many interpretations of these characters to be built on by different creators without any single version being "right" or 'wrong." In the eternity of the multiverse, all versions of a single character can be depicted by a plethora of different creators, each with their own unique vision building upon the core premise, with all resulting iterations of the character being equally legit in their own way.

In fact, the presence of the Atomic Titan and his Tohoverse crew of dai kaiju on many disparate alternate timelines was made quite clear--and was in fact the very premise of--the third series of G-films produced by Toho, which is often referred to as the Millenium Series (and sometimes the Alternate Reality Series for obvious reasons).

OSH: How will the new Godzilla movie affect the timeline? Is this the 'real' Godzilla or one more alternate universe version?

Chris N.: It can further be conjectured that the upcoming version of Godzilla that will be produced and released by Legendary Pictures will feature a version of the Big G who exists on yet another alternate Earth, distinct from all others seen before. The same can be said for the versions of Godzilla seen in comic book series published through the decades by Marvel, Dark Horse, and IDW, as well as Marc Cerasini's series of prose novels published by Random House in the late 1990s and the various manga published in Japan through the years. And of course, we have the heroic version of Godzilla seen in the Hanna-Barbera animated series from the late 1970s--an episode guide of this series can be found on this part of The Godzilla Saga. There is, of course, the terrific animated series produced two decades later by Centropolis, but like most fans I consider that kaiju to be an entirely different monster despite sharing Godzilla's name.


OSH: Godzilla wasn't the product of centuries of folklore like vampires, werewolves or their ilk. It's a modern, post-atomic monster. The first Godzilla movie appeared in 1954 and it encapsulated a lot of the fears and concerns of the day, but is Godzilla still relevant? Is there still some juice left in the Big G?

Chris N.: Godzilla remains relevant to modern audiences due to the concepts he embodies. The misuse of power and abuse of nature by the powers that be who presently rule the human race are as relevant today as they were in 1954 when the first G-film was produced and released. The same system under which humanity lived then remains intact today, and we still have wars and other conflicts between competing nations, and there are far more nuclear weapons extant in the world today than that which existed at the time the first G-film was released. I think the presence of these literally thousands of nuclear weapons in the world today cause human beings across the globe to suffer nightmares on a level that most of us may not be willing to admit, and Godzilla embodies this nightmare in the collective human psyche that enables us to deal with and face this situation by watching these films without coming right out and discussing it in real world terms, something that makes all of us a bit too uncomfortable. This is what the genre of sci-fi and its 'brother' genre, horror, provide for us, and why they are so important to modern culture. The archetypes expressed in the Bible that I mentioned above remain intact in the human collective psyche today as much as ever before (if you will permit me a Jungian moment). What the classic incarnation of Godzilla represented in 1954 is even more relevant to those of us who live today. This is because the international situation in the world--and the globally based socio-economic system under which we live--has not changed since that time.

Also, there is another thing that hasn't changed since 1954: moviegoers crave action, excitement, and terrible devastation on the big screen as much now as they did then, and what type of character can deliver all of that on the scale that a dai kaiju like Godzilla can? In other words, Godzilla has an inherent coolness factor that is difficult to deny in any decade :-)

OSH: What sort of a future do you envision for Godzilla?

Chris N.: I see continual revivals of Godzilla whenever a new crop of fanboys make their mark on the world and earn the proper credentials to convince Toho to give the Titan of Terror another shot at the silver screen. As I noted above, Godzilla's relevance remains intact; the only thing that puts him into periodic slumber are too many bad ideas for realizing such a great character presented one after the other in continual succession. Nevertheless, the character and the concept behind him are good enough that I am confident that new generations of fanboys turned screenwriters and producers will continue to present fresh interpretations of the character for a long time to come, if not indefinitely.

My ideas for a future Godzilla should look to what made the first film work, look at what the most successful G-films had compared to what the too many failures lacked, take what made him work and interpret these factors to a modern sensibility without losing the essence that is the crux of the character, and translate this all to a big screen project. I understand that a general and wide audience needs to be attracted, but this doesn't mean that the concerns and opinions of the fan base should be ignored or dismissed, because a general audience knows garbage as well as the fan base does, a lesson that a certain Mr. Devlin and Mr. Emmerich learned the hard way.

OSH: What do you think about the idea of a Godzilla RPG?

Chris N.: I think a G-Force RPG could work very well. It would allow the gamers to create characters based upon themselves, with certain desired fantasy skills and attributes tacked on, some from the onset and others earned by surviving long enough and making good decisions (along with a little luck of the dice, of course) as the game progresses, or on successive missions. The gamemaster could create a world threatened by dai kaiju to whatever criteria he/she may desire, and pick and choose which kaiju he/she wants to have emerge from their slumber and present a threat to the world and a challenge to the players. Different kaiju will have different strong points and weaknesses, and the random choice of these kaiju by the gamemaster could very well bring unpredictable and exciting moments for the players, who will have no idea if their particular characters will be more or less effective against any given kaiju chosen by the gamemaster (and he/she will have much to choose from), and which of their chosen weapons or skills will be most effective during any given day's scenario or mission. These RPGs could also present specs for a variety of technological weaponry and mecha, which would include both warships like Atragon and mechanized kaiju like Mechagodzilla and MOGEURA, each of which would likely require the different players' characters to have to earn the right to access and operate by gaining a sufficient amount of experience points determined by a combination of their success (or lack thereof) and the gamemaster's choice, and each of which would have a unique variety of strengths and weaknesses of their own, depending upon which "evil" kaiju they would happen to go up against. These decisions would partly be determined by whatever player was acting in the role of commander for his/her unit of G-Force, and partly based upon which kaiju the gamemaster chose to throw into the mix during any given day's scenario. Of course, mecha-kaiju wouldn't have to be limited to the status of weaponry utilized by the players, since alien forces have sometimes used bionic kaiju of their own to threaten the world, and this could allow certain of these types of kaiju to be directed by the gamemaster against G-Force.

Also, it should be noted that the realm of science and technology need not be slavishly adhered to with the result being that magick and mysticism are entirely dispensed with in the game. Of course, this would depend upon what type of world the individual gamemaster chose to create, but certain dai kaiju--such as Mothra, King Seesar, and Bagan--were of mystical origin, so there could be a G-Force member or two in any given team unit who may have a specialty in the mystic arts. Not all the non-bionic kaiju need to be in an adversarial role to the human race, or even under the constant control of the gamemaster. Certain members of G-Force could, for example, earn sufficient experience points in the mystic arts that they will come across a means of summoning Mothra and using her to battle other kaiju on behalf of the human race, or even to psychically convince other errant kaiju like Battra or Bagan to join her under certain circumstances--but possibly only if a certain (presumably high) number of experience points are earned. Not only that, but bionic kaiju controlled by malevolent alien forces under the direction of the gamemaster could, under certain circumstances, be captured by members of G-Force and reprogrammed to serve humanity against the "evil" kaiju or any malevolent alien forces the gamemaster may choose to utilize in any given game. Of course, it's also possible that the gamemaster may reserve the right to unexpectedly and periodically throw a mechanical "glitch" in the programming of a mecha-kaiju under the control of G-Force that will cause the giant robotic creature to temporarily run amuck, and lives may be lost and a lot of destruction can occur before the G-Force team manages to either regain control of the out of control mecha-kaiju or be forced to successfully destroy it in self-defense. The gamemaster could plan an epic battle that takes the G-Force players all across the globe, or limit the action to a few areas, depending upon his/her whims on any particular day. The gamemaster could even decide whether or not he/she wants certain factors such as invading alien races who use kaiju as part of their arsenal to be a factor of their individual world (or universe, as the case may be).

As you can see, the possibilities of a Godzilla-based RPG can be endless.

OSH: Wow. No kidding. What you describe would be a great RPG!

To wrap things up, for now, what would you say are the Three Coolest Things about Godzilla?

Chris N.:
1) He duly represents the extreme folly of power without wisdom or moral restraint, and thus serves as a powerful archetypal cautionary tale to those who view films featuring his classic incarnation.

2) His prominent presence in fantasy fiction makes it clear that the human race does indeed feel that it can be humbled and thus should never overstep its boundaries.

3) He is extremely cool, and the smashing of buildings is an awesome spectacle to observe onscreen.
OSH: Thanks for doing this interview with us and we look forward to talking to you some more about the Warrenverse in a future post. Anyone interested in Godzilla should definitely take a look at Chris' The Godzilla Saga website--there is a lot of great stuff there, including a Godzilla Glossary, a page dedicated to Godzilla TV Commercials, a very nice Godzilla picture gallery, and a Godzilla Magazine Cover Gallery--as well as loads of links and other fun stuff.

Thursday, December 16, 2010

Another Kind of Robot



Bollywood meets science fiction. It looks like a lot of fun. Find out more at the Official site.

Monday, November 29, 2010

Sucker Punch

Sucker Punch looks incredible.  It's highly stylized.  Very polished.  All the dirt, grunge, scratches and faux wear-and-tear looks expertly designed and coordinated with the particle effects and lighting--all wonderful, yet very distinct aspects of the digital movie-making process, which still looks a lot like high-end videogame production.  But hey--it does look cool.  And there's something of a story to this pageant of computer effects--which some games can't honestly claim.  In this spectacle, five girls with perfect hair escape from a 1950's-esque Institution by way of a Matrix-like gamer-quest through a realm of their own imagination.  The trailer is a lot of fun and the movie looks like it hits just about every major Hot Trope currently in-play amongst fans, dieselpunks, steampunks, gamers, RPG-ers, comic-nistas, nerdists, etc. like a three-fisted steaming-hot bucket of Pulp-istity coming your way this March.  Whether you're ready or not.  Like the movies' tag-line declares: You Will Be Unprepared.  Or not.



This movie has style nailed six ways from sunday...like William Gibson's Neuromancer when it firswt dropped...but does it have any substance?  Does it matter?  Does anyone care?  Candy is yummy.  Just be sure to brush your teeth afterwards.

Friday, November 19, 2010

Wearing of the Green/Tangled Up In Blue



You know, when I saw this trailer for the upcoming Green Lantern movie, I also got a chance to look at the most recent Tron: Legacy trailer as well.  It was a strange experience. (Almost as strange as watching the re-vised/re-done trailer for the 1982 Tron movie done by DrewboiX)



Green Lantern was once summed up by a friend of mine as being a "Paladin with a magic ring that allowed him to cast Phantasmal Forces spells at will for as long as it was charged-up."  I've kinda always liked that description, from an OD&D perspective.  Other people have equated GL's power ring to an artifact the dispenses (Limited) Wish spells, but I've never really felt that was quite right.  But it is close.  The whole set-up for Green Lantern revolves around wish fulfilment in a very major way.  The McGuffin--the Power Ring--let's this guy do anything that he can imagine i.e.visualize i.e. express meaningfully to the alien mechanism that is the Power Ring. In that respect it really is a lot like the Wish spell.

Watching these two trailers back to back during my mid-day break really got me to thinking about the perils of wish fulfilment.  When you can do literally anything that you can imagine or desire, describe or express, then you need a good vocabularly and repertoire of ideas, images, even templates and models to work from--otherwise you're left babbling incoherently and manifesting a lot of amorphous blobs and half-formed ideas that don't really go anywhere.

You can build an incredible empire of the mind and retreat/withdraw deep inside it and live out your existence caught-up in the neverending pageantry that spills forth from your psyche, like Bridges' character in the Tron movies, but in the end, if you are the main determiner of what happens, how it happens, and what comes next...sooner or later you're going to run out of ideas, unless you set up some means for you to refresh your personal reservoir of creativity, imagination, and intellectual raw-materials.

If Green Lantern is sort of like a Paladin (whether you think he's an asshat when he's in a citadel, or not), then Flynn is a lot like the Fisher King caught-up within the spectacle of a nanotech faux-paradise.

As I develop the Fountains for Riskail, and the Isoclaves and Inner Precincts of the High Families as well, this process of unbridled wish fulfilment, inevitable burnout and necessary personal renewal--the very root and core of so many mythos and hero-journeys--really jumped off of the screen and smacked me rght between the eyes.  In a good way.

Wednesday, September 1, 2010

Vampire Circus (And How To Use It)

Vampire Circus is one of Hammer's better efforts.  But don't take my word for it.  You can read a review of it at the Internet Movie Database, Check out the Plot Synopsis at Allmovie, get more in-depth coverage at 1000MisspentHours, the BritishHorrorFilms site, or see loads of stills from the movie at the HorrorSeek site.  You can watch the movie online for free, for now...at least until the current rights-holders decide to put out an authorized DVD...though you can pick up a reasonably decent version of Vampire Circus from Brazil via Amazon in the meantime.  The Zone2  has the better cover, but it won't play in most machines here in North America, even if it is in English.  The cool cover with the Tiger-woman is for Zone2, the uptight/blah-cover that sucks is for North America.

 DoctorWho fans are quick to point out the appearance of Lalla Ward (The Second Romana from the 17th season, with Tom Baker as The Doctor), but very few people have picked-up on the presence of one David Prowse who plays the silent strongman--this is the actor who portrayed Darth Vader (with James Earl Jones doing the voice).  So there's some bonus horror movie trivia for you.

A Quick Plot Synopsis (With 30% more Spoilers by weight)
What made/makes Vampire Circus so special, aside from the gratuitous nudity, copious amounts of blood splattered everywhere, the usual Hammer-level of set design and period costumery, is the plot.  This movie begins where most other vampire movies (especially in 1972) ended.  The angry villagers are finally torqued off enough to do someting about the depredations of the vampire Count Mitterhaus and they manage, finally to kill him with a stake to the heart.  But before the nefarious Count can expire from his impalement, he mutters a curse upon the townspeople--they and all their children will die to restore the Count's life.  Then he goes limp.  The Count does not dissolve into goo or flake away into ashes like Dracula sometimes did.  He just lies there like a haughty, arrogant corpse with a touch of the Tom Jones/Englebert Humperdinck vibe going on.

The opening sequence leading up to the credits is in effect a mini-movie in itself, after a fashion.  Just over 10 minutes (closer to 12), the opening sequence covers more ground than most other entire movies.  It's jam-packed and moves at a brisk pace. The sub-plot with the school teacher's wife (a willing and sexually compliant accomplice to the Count) is super important to the rest of the movie even having a chance to take place.  Her disgust for her husband's perceived weakness is palpable and jarring, especially when she manipulates him to protect her from running the gauntlet of angry villagers, allowing her to run away back into the Count's crypt right before the Burgomeister has the villagers set casks of gunpowder all over the place to literally blow it all to hell.  The explosions are okay, especially for 1972.  But then who expects Serbian villagers to be experts in castle demolition?

The credits finally roll after the big blow-up sequence.  Time flashes forward 15 years.  Plague is upon the land and the village of Stetl.  The new doctor is a skeptic.  Everyone else is living in fear and under the looming shadow of Count Mitterhaus's dire curse.  They are also cut off from the rest of the world by armed roadblocks of angry men from surrounding villages who don't want anyone leaving Stetl to spread the plague any farther.  Dire times.  Grim times.  The doctor rides out to crash the roadblocks and get to the Imperial capital and acquire medicines and soldiers to set things to rights.  His son helps him get past the roadblocks by running past them as a decoy, then he returns to town to take up his father's business as resident medical expert.  Obviously they're desperate.

No sooner is the doctor gone on his mission than a travelling circus comes into town.  Somehow they managed to sneak in past the roadblocks.  They are The Circus of Night and they have come to steal the coins off of dead men's eyes, or so boasts their leader a mysterious Gypsy woman.

The Circus sets up their camp, puts on a few performances, and once everything is in place, they carry out the evil plan of the Count and begin to slaughter the villages' children, driving the Burgomeister insane with what he sees in the so-called Mirror of Life, and things look down-right grim until the doctor returns with medicine and a revelation: vampires are real and they've been killing off villages one by one along a path that neatly coincides with the route taken by the Circus of Night.  The doctor has medicine for the peculiar form of rabies that has been spread amongst the villagers by bats and a few soldiers to help get the drugs distributed and to sort things out with the Circus and their vampires.

Long story short, the Circus is stopped, but the Count is resurrected anyhow, and then finally killed by decapitation in the last couple of minutes of the movie.  The body count is extremely high.  There's a lot of blood spilled.  Some of it more convincing than the rest.  The big scene with the Twins in the chapel is unique, one large wooden crucifx impaling one twin killing the other one through their sibling bond.  In fact there are a lot of clever, interesting ideas interspersed all through this movie.  It makes for a wonderful double-feature with Captain Kronos: Vampire Hunter.

How To Use It: Fantasy
Vampire Circus is an excellent source of ideas for how to handle the aftermath and repercussions of a bunch of meddling kids or unwashed adventuring scum who manage to kill off the local vampire nobleman.  This is definitely the single best example of a movie showing what happens after the Big Bad Guy gets staked.  The various interactions betwixt and between the villagers verge on the Soap Opera level, especially once it is revealed that the incestuous Twins are Count Mitterhaus's unholy offspring with the teacher's (ex)wife and that they are half-siblings to the girl Dora who is protected by a golden crucifix which her mother--the magically disguised Gypsy woman leading the Circus--must tear off of her so that they can drain her blood.  The level of twistiness borders on Shakespearean and then adds some decidedly Hammer-style perversity for good measure.  The various crisis and personal conflicts that some of these characters undergo is really intense and extremely well-done, and ideal for developing into a wealth of spin-offs and sub-plots.

The people involved in the killing of the Count are inextricably bound-up in the evil plot to resurrect him.  Everything is built-up from the villagers' staking of the Count, the Count's curse, the subsequent guilt and fear of the curse, and only intensified by the plague, the armed roadblocks, and the arrival of the Circus which many see at first as a welcome distraction from the unremitting horror of the plague and its nearly walking dead victims.

In terms of using this movie as a springboard for an RPG session or adventure, you could do far worse than to adapt the movie straight-off.  Especially if the players haven't seen it yet.  Even if they have, you can tweak things a bit to throw them off.  Switch genders amongst the bad guys--convert the Count to resemble Elizabeth Bathory more than a Dracula knock-off.  Switch the school teacher and his sluttish wife and maybe reduce the school teacher's husband to a Renfield-like character, or someone who got seduced and is in way over his head like Johnathan Harker in Stoker's novel.  Or maybe he becomes a vampire in his own right and takes the place of Mitterhaus's kinsman Emille.  That tightens things up a bit, and could lead to a quicker set of confrontations.  Or maybe he runs off with the Countess' body and only returns once he's been able to restore her to undeath/unlife.  In fact, taking that approach opens up the possibility of converting the scenario over from a Circus coming to town with bad designs, to a single guy in a wagon who is passing through looking for someone whom he believes can help him, but everyone else recognizes as a bad, bad person.

At that point you can dispense with the vampire aspect entirely, if you like and have him track down Baron Frankenstein, some other Mad Scientist, or some cult of zombie-makers or some more Lovecraftian cultists, evil patriarchs of banned temples, aliens at some bizarre crash-site...there's a lot of directions that this can go.  Plus, once the Countess is resurrected, however it takes place, you get the revenge trip all over again.  Maybe they sneak back into the village disguised as a Gypsy caravan or a Circus and things go to hell in a handbasket as they pursue the revived Countess' evil scheme for revenge and destruction.

It could work.

Just swapping-out the vampires for lycanthropes would shake things up just enough to throw off players who've seen the movie already.  Toss in some black magic, more curses, some connection to nonhuman monsters out in the deep wilderness who are using the Circus to scout out potential new raiding targets...and you've the makings of a really fun adventure.

In fact, the idea of the Circus being in cahoots with some band of violent nonhumans, say a group of goblins or tribe of orcs, takes the supernatural edge off of things enough to lull players into complacency and gives you loads of opportunities to string them along with red herrings until the orcs, goblins, bandits, whomever finally arrive and set the place to the torch.  You can even have a boss monster amongst the orcs or whomever be a lycanthrope or vampire, just to keep some connection to the source material...or to leave you an opening for a return engagement inspired by the opening sequence of the movie.

How To Use It: Super Heroes
Consider how it might play out if the Count were actually your settings equivalent to Doctor Doom, or one of his ancestors.  Maybe the movie portrays an incident that took place in the past, only things didn't quite go the way of the movie.  Maybe some time traveller has meddled with this situation and things need to be set to rights before a super-science power-armored vampire tyrant takes over the world with his armies of cloned vampire twin acrobats...thus you get to use the movie, and play out the situation into an alternate timeline as well.

How To Use It: SciFi
A derelict old tramp spaceship drags itself into the docking bay of a megacruiser, habitat, or spaceport.  Onboard is a travelling circus.  They have exotic beasts from several worlds, some of which are not quarantined or are unexplored.  They have political connections.  The authorities let them in, for whatever reason.  A plague breaks out, people disappear, and a faction of separtists, rebels or malcontents who'd been suppressed for decades surge back into action, led by some obscure noble who was reported dead long ago...

Whether they're actual vampires, aliens, human-alien hybrids, agents of the Annunakki, or whatever, the basic premise of the movies' Circus of sinister dwarves, homunculi strongmen, shape-shifting cultists, etc. all can work well within whatever confined, pseudo-utopian Orwellian society you care to drop them into...and if it's not a utopia, and more of a dystopia, all the better!  The Circus could be the front for a weird form of AI that possesses the dead out of a perverse sense of drama, or some evil mutant/alien conspiracy to overthrow the established powers.  Maybe they bring a nanotech/biotech plague that creates zombies, vampires,or worse with them.  Possibly the once deceased noble seeks to rise up from obscurity like an undead Paul Atreides/Dracula surrounded with an army of vampiric worm-symbiont assassins...

The point is to have some fun.  Use the movie as a starting-out point and see where your imagination takes you.